Hello friends!
It's nearly springtime again, thank goodness, and I wanted to take a moment to give you some insight into what I am planning next. At the time of writing, we're going strong with Sub'Gnautica on Monday Mornings, Phasmophobia on Wednesday nights, and Modded Minecraft on Friday evenings. So, without further ado, what's the plan?
1. Sub'Gnautica is not forever
Subnautica is a story-based survival game, and as such its got a very linear direction and clear cut story. This isn't a bad thing - it just means its length as a series can only be so long. Once I've reached the blessed, prophesied day where I don't have to play that game ever again, it will have to have something new take its place. I have a couple of candidates that may end up taking the slot -
ARK: Survival Evolved - "ARK: Stupid Involved"
An ARK: Survival Evolved Let's Play. The premise will be to continually explore and travel, never setting roots too deep in any one spot and constantly exploring, taming dinosaurs to take with us on the way. I haven't quite decided on a map I want to do yet. I'm taking suggestions, though I want to avoid the oldest ones, like the Island.
Valheim -
A Valheim playthrough, casually played and joined by guests! This series would largely just be three or more friends farting around in a fun and challenging game set in the Nordic Afterlife. Odin's watching us poop. It's largest drawbacks right now are scheduling recording time, and recording obstacles. At time of writing, we haven't been able to iron out the details yet. Still, I figured it was worth mentioning - It may be a nice departure from some of the more narrative-heavy stuff. If interest exists for a more in-depth playthrough, it can certainly evolve over time.
Rust - "Gnomad"
This one could be tricky, but I'd love to do it. It has a lot of opportunity for PvP antics (A gameplay style I am notoriously horrible at - You've seen me just trying to deal with PvE) How feasible long-term this series is will have to be science-ed but it could be a ton of a fun. I have friends who may be willing to guest star too, provided I can conquer the same issues I had with Valheim.
2. The Ghost & Paranormal Guy
The overarching premise of a paranormal investigation team has a couple of really fun outlets I can explore outside of Phasmophobia. There will still be plenty of those, but I do plan on sprinkling other types of games in the same playlist. I'm having fun slowly unrolling the meta. So look forward to other paranormal-themed games coming to that Wednesday timeslot. Phasmophobia has a very limited number of maps, and even more limited maps that are feasible single-player, so I feel like the variety of games will help keep things fresh.
Bigfoot - "Figbuht"
This one is great, but only has so much replay-ability. With only three maps, this one will likely be used to punctuate between seasons as little movies. The first in this vein, Figbuht, will drop shortly after Season 1's finale. It's going to help introduce some more characters!
Devour -
I know very little about this game at the time of writing, but from what I understand it is a Phasmo-like with a little bit of a different flavor to it. I'm considering giving it a shot - we'll see how some test runs go.
Slender: The Arrival
A classic, this one might also make a great series of movies similar to Bigfoot. The game is simple - collect notes scattered around an enormous map while an eldritch horror slowly drives you insane.
I'm sure I don't need to tell you how much fun I could have with that!
SirenHead?
Backrooms?
SCP Foundation?
All those, and still others, are on the table and being examined for potential additions to The Ghost & Paranormal Guy series. This is one of the narratives I'm really enjoying so far, and look forward to fleshing it out.
3. Modded Minecraft
Good god. Well, the first batch of recordings is nearly up, so hopefully the audio quality should begin to catch up to the other series. I recorded Minecraft up to episode 15 before my audio situation was as streamlined as it is now, and it ...shows? You can hear it is my point.
I have no real updates on this series, other than it's probably going to be here for quite a while. It's one of the few games I play that strike that balance between open-world do-what-you-want-when-you-want and objective/exploratory narrative. It's versatile, especially for some of the things I want to do, so it will likely remain a steady series.
That's all for now. Take care of yourselves!